1) Add a different method of punishment for rule breakers. We have low numbers as it is, at some points there are one too many bans!!!! Seriously guys don't wack your ban stick so easily, you have time to find out what happened, it's rare to find a reckless minge on the server yet some people are banned as though they just MASS rdm'd when they might've accidently CDM'd. What we need is something like "jailing" in effect. An empty lonely jail where they have to just give up everything they do for x minutes, staring at a wall, it is very effective. If they leave whilst jail it auto-bans them for a day, if they crash, RIP. The jail idea is to help maintain server numbers. Currently we're looking at 3-4 bans a day on a server which is already underpopulated, it's too high. There are also a lot of PERM'd people. I think it'd be a potential idea to give all the citizen hack, or a certain selection of scrub, a second chance, if they mess up again they're gone, forever, but now they know they can't mess with Exiled I'm sure it'll be good to have them back. The hacks corrupt people, still can't believe my ban request on Ivef wasn't accepted though that was bullshit ;P At Exiled we'd ban them for a month, some people would cheat again, others wouldn't. 2) Reduce the level of grind required for a car. A Mustang GT goes 75MPH, it costs 280k, that's a 105k markup for a car which is a tanky version of the corvette. Old exiled prices were perfect and reasonable. These prices take the absolute piss I haven't even bothered saving for another car because it requires an unreasonable amount of time which I'm not going to give to the server. We all have jobs, if we're going to game, it's got to be fun, not heavily staring at a wall listening to retards on OOC. Refund us the difference or don't if you change the price, I honestly couldn't care, I just want the server to have more people on it. PERP is PEOPLE, without PEOPLE perp sucks. 3) Keep unemployment checks gone, but calibrate that into the pricing of items too (the fact we don't get an extra 1.8k an hour is it? for me that'd of been 144k by now). 4) Potentially give new players an edge, being they can buy seeds and pots at selling price. -It only works on one of their pots -You can trade them to other players, but they cannot use them. The reason to make them tradable but not usable is to firstly waste their time for trying to exploit and secondly I feel it'd be easier to code in. OR, to simply avoid any loopholes, players who join get more starting cash You got the data to tailor the gamemode to the players surely now, you can see where players drop off, why they drop off, a % of how many people own cars. It's not about adding a new feature or any fancy bullshit. There is an underlying problem which is loosing the server players. Thanks for reading.