Honestly, I think the skills shouldn't benefit from VIP. Not because I'm A dick, but because the perk system is meant to work in A way so you can't just Know everything... The realism, is that everybody has their own Strength's and weakness. Or even balance the skills as A Jack of all Trades, but you don't get the best weapons... Nor the worst. Which in my opinion is cool!
And this is why Organisations are Invented!
It should be encouraged , that players should have different roles/jobs and use their perks to help benefit other players to A cause, rather than just... Themselves. So if you give VIP's more Skill points. The Whole Team aspect will go down. (Such as one guy is Dedicated to make AK's, and the other on Lockpicks which creates a more realistic and personally for me, Fun Experience)
The current skill/crafting system seems pretty nicely balanced around the current cap. You can make a good assortment of items as to where is doesn't feel like a waste, but still having to go elsewhere to fulfill all your needs. As stated in the previous post the specialization within groups of players created by the limit adds more to the game than what having an extra point on VIP could possiibly take away. Anything that promotes people to rely and play with others on the server is a good thing imo.