Bug Megathread


Priority: Very low
Brief description: Gap between the window and wall at the Bluesrus shop.
This is intended. Making brushes touch causes the compiler to create something called a "t-junction", which is an optimization of sorts, but it can only handle so many. So in order to work around that limit, we have to leave a 1 unit spacing to keep them from touching. We can make brushes touch, and disable the optimization, which fixes the crack, but makes performance slightly worse for each one we have touching.

So we tried to balance them where we needed them most, and in the less important areas, we do what you see here.

I am working on a new set of compile tools that will allow us to do some really neat things normal maps cannot do. Hopefully this will be fixable.
I made an org but my rank seems to be missing and I don't see anyway to change my own rank

Last edited: