Author Topic: wauter's WIP map: Zero Sum. *NOW WITH MORE UPDATED WIN* SOMEONE TEST IT ON GMR.  (Read 308 times)

wauterboi

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Re: wauter's WIP map: Zero Sum.
« Reply #15 on: February 19, 2010, 10:53:10 AM »
FFFFFFUUUUUUU.

I can't get a cylinder to do turns right. I can do the middle dark grey area, but doing the border gives me some whack shape I dislike. It'll make the border, but out of nowhere, there will be some non-existant vertice or something that flies to the middle of the turn overall. So, I did something a bit different... It's mostly the same but I used a cylinder for the middle part.

http://www.wauterboi.com/file_download/61/zero_sum_turn_compare.bmp

^ Feel free to call me an idiot. The border was a trace over a cylinder that I deleted for both of them. The one on the right is the old one. The one on the left is the new, improved, one.

wauterboi

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Re: wauter's WIP map: Zero Sum.
« Reply #16 on: February 23, 2010, 12:49:08 PM »
http://www.wauterboi.com/steam/garrysmod/gmr/test/zero_sum.bsp

Did some more work. Turns are a bit sexier. Problematic blocks are fixed.

I really want this tested. :3

OH FFF, I NEED TO SCALE THIS FFF IGNORE, DON'T TRY, UNNEEDED, ETC.
« Last Edit: February 23, 2010, 01:26:55 PM by wauterboi »

Capapple

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Re: wauter's WIP map: Zero Sum.
« Reply #17 on: February 23, 2010, 04:28:16 PM »
I'll check it out later when I'm not raging.

wauterboi

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Re: wauter's WIP map: Zero Sum.
« Reply #18 on: February 23, 2010, 04:30:30 PM »
Yeah. Link to working file working now.

EDIT: You checked back the ONE time the file wasn't up. Damnit! But yeah, it's for sure working right now.

EDIT: EDIT: Hey, look, more images!

EDIT: EDIT: EDIT: THIS IS JUST THE TEST BSP. When it gets the okay, I will compile in normal mode. Just making sure everyone's on the same page. Reason why you see lighting in the older images is because normal didn't make my computer weeze.

EDIT: EDIT: EDIT: P.S. I love you. *crosses fingers*
« Last Edit: February 23, 2010, 05:10:19 PM by wauterboi »

wauterboi

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Re: wauter's WIP map: Zero Sum.
« Reply #19 on: February 27, 2010, 10:08:07 AM »
I'll check it out later when I'm not raging.

Done raging? D:

wauterboi

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I mean not to be a pest, but I've gone without a reply for the past two weeks. D:

I would like to see if this could be tested.

Frag_Bag

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I'm bumping your thread for you.
Read the thread before you post.

Pure Orange

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Well there are much Deathmatch maps on GMR it will be cool if there are more racing maps

wauterboi

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Well there are much Deathmatch maps on GMR it will be cool if there are more racing maps

Yeah. ._.

A few days ago I had to endure four deathmatch maps in a row. People suck. I think the ratio of battle maps to racing maps should be 0:∞.

Pcwizdan

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From start to finish, it looks like a sky map.

That being said, I would have to race in it to get a feel for it's acceptance.

wauterboi

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From start to finish, it looks like a sky map.

That being said, I would have to race in it to get a feel for it's acceptance.

That's the thing - no one's doing it. D: